
Ed Gentry
Narrative Designer
Fiction Writer
Interactive Gameplay Designer
A Bit About Me
​Creative and collaborative Lead Narrative Designer and Fiction author with more than ten years of experience shaping compelling, immersive game worlds and stories from concept through release. Proven ability to define narrative tone and structure, write engaging character dialogue, script short films, mentor writer's room members, and integrate storytelling seamlessly with gameplay and world design.
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I'm also an avid TTRPG player and board gamer, especially 4X strategies. These hobbies greatly inform my game design and writing and keep me excited to work in this industry.
Steel Hunters
Lead Narrative Designer on AAA Sci-fi PvP shooter Steel Hunters from DPS Games/Wargaming.net
Published Works
Click each item for more information.
Neversfall
Author of novel (Neversfall) set in the Forgotten Realms shared world by Wizards of the Coast
Freedom's Promise
Mission Control: Nanomech
Paper Kingdom
Author of the short stpry "Freedom's Promise," part of the Realms of the Dragons series set in the Forgotten Realms shared world by Wizards of the Coast
Mission Control: NanoMech is a action/adventure RPG developed with the National Science Foundation and in collaboration with NASA to teach children about nanotechnology
Paper Kingdom is an adventure RPG developed in collaboration with the U.S. National Institute of Health to assist children in understanding clinical trials
Quest Atlantis
Lead Writer and Designer on Quest Atlantis, a children's MMO with over 65,000 players
Skills

World Building & Settings
Led development of world building, setting, tone, themes, and voice from concept to release of AAA game

Script Writing
Trailers and Cinematics
Written or co-written scripts for more than ten trailers and cinematics, including a launch trailer featured on
The Game Awards 2024

Fiction Writing
Author of a novel and short story set in the Forgotten Realms shared world by Wizards of the Coast, as well as small press pieces

Voice Casting & Directing
Cast and voice-directed dozens of performers to create diverse, consistent, and emotionally resonant characters

Characters & Dialogue
Originated and wrote dialogue for more than 300 unique characters, including iconic Heroes playable characters and NPCs

Media Training
Completed a training course on publicly representing a game product in interviews and conferences and have appeared in several media outlets

Story Arcs &
Serialized Content
Created serialized content for in-game quests, battle passes, web stories, and annual arcs to foster player engagement

Technical Tools
Familiar with tools of the trade like Jira, Confluence, Miro, Unreal Engine 5, and more
Writing Samples
Each item below links to a sample of my writing in both fiction and video games.
Fiction Samples
Neversfall
a Forgotten Realms Novel
Written in 2007, this was my first attempt at a novel.
Freedom's Promise
My short story in this Realms of the Dragon's II anthology.
Of Patrons and Purpose
My short story in a small press anthology based on another writer's favorite goblin character.
"The Way"
A short story on the Forgotten Realms website to promote the Neversfall novel. It follows a tertiary character of the book.






